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Engine-Beschreibung

Engine: Einstellungen aktualisieren​

Den Wert eines Engine-Feldes ändern

Referenzen
/docs/settings#engine-settings

Engine: Einstellungen aktualisieren
Engine-Feld
Jump Velocity
$Variable0
  • Engine-Feld: Das zu aktualisierende Engine-Feld.

Engine: Einstellungen in Variable speichern​

Den Wert eines Engine-Feldes in einer Variable speichern.

Referenzen
/docs/settings#engine-settings

Engine: Einstellungen in Variable speichern
Engine-Feld
Jump Velocity
Variable
$Variable0
  • Engine-Feld: Das Engine-Feld, deren Wert gelesen wird.
  • Variable: Die zu nutzende Variable.

Adventure​

Attach Script To Adventure Event Callback​

Run the specified script any time the state of an adventure scene changes.

Attach Script To Adventure Event Callback
Event
Start Grounded
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Adventure Event Callback​

Remove an attached script from an adventure scene state change.

Remove Script From Adventure Event Callback
Event
Start Grounded
  • Event

Set Adventure State​

Set the current state of an adventure scene.

Set Adventure State
State
Grounded
  • State

Control Flow​

If Engine Field Compare With Value​

Conditionally run part of the script based on the value of an engine field compared with a value.

If Engine Field Compare With Value
Bedingung
$Variable0
==
0
'wahr'
Add Event
Sonst
  • Bedingung: Die auszuwertende Bedingung
  • 'wahr': Das bei wahrer Bedingung auszuführende Skript.
  • 'falsch': Das bei falscher Bedingung auszuführende Skript.

If Engine Field Compare With Variable​

Conditionally run part of the script based on the value of an engine field compared with a variable.

If Engine Field Compare With Variable
Bedingung
$Variable0
==
$Variable0
'wahr'
Add Event
Sonst
  • Bedingung: Die auszuwertende Bedingung
  • 'wahr': Das bei wahrer Bedingung auszuführende Skript.
  • 'falsch': Das bei falscher Bedingung auszuführende Skript.

Platformer​

Attach Script To Platformer Event Callback​

Run the specified script any time the state of a platformer scene changes.

Attach Script To Platformer Event Callback
Event
Start Falling
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Platformer Event Callback​

Remove an attached script from a platformer scene state change.

Remove Script From Platformer Event Callback
Event
Start Falling
  • Event

Set Platformer State​

Set the current state of a platformer scene.

Set Platformer State
State
Falling
  • State